

Queue Destructibles Animation - Makes the destructible do the animation once it is finished current animationsĬhange Destructible Animation Speed - Same as the unit animation speed, except to a destructible Play Destructible Animation - Plays a destructibles animation. If I set it to 500 for example, he would seem to run really fast, but he would still move the same speed as set.Ĭhange Unit Turn Speed - Changes the turning speed of a unit.Ĭhange Unit Blend Time - Changes how fast the units body-parts will face another unitĬhange Unit Flying Height - Changes the flying height of a unit, but only if it already flys.


Reset Body-Part Facing - Makes the unit face normally.Ĭhange Unit Size - Changes the size of a unitĬhange Unit Vertex Coloring - Changes the units coloring based on RGB(Red, Green, Blue) and Transparency.Ĭhange Unit Animation Speed - The higher the animation speed, the faster the unit seems to do something. Lock Body-Part Facing - Makes a certain body part face another unit, for example, you could make a peasents head face another peasents head. Reset Unit Animation - Resets the units animation, so it will be standing again.Īdd/Remove animation Tag - Adds a tag to a unit, for example a unit without the stand work animation, you could add it to them. Queue Unit Animation - Queues a units animation so it will do it as soon as it is finished the previous one. Play Unit Animation (Specific Rarity) - Plays a units animation based on the rarity, if the command givin is common, put common, if rare, put rare. Common animations are: stand - walk - stand work - death - +more, to find the extra ones, click the unit in the unit pallet, and at the left side of the screen, change the animation. Play Unit Animation - Plays a units animation. Lock AI Guard Position - Makes it unable to change weather it will take commands or not. Recycle Unit Guard Position - Resets the unit, so it can get commands from the AI again. Ignore All Units Guard Position - Ignores ALL units of a specific player, as if they aren't there for the AI. Ignore Units Guard Position - Ignores a specific unit, and all AI commands to that player will not effect that specific unit. Send AI Command - Sends a custom AI command for a designated player (Should be computer). Start Campaign AI script - Starts a campaign AI script for a designated player (Should be computer). Start Melee AI Script - Starts an AI script for a designated player (Should be computer). If/Then/Else - If a condition = Value, then do Action, else do Actionįor each integer A, do Multiple Actions - Runs a loop for # - # times, and remembers how many times it has looped as Integer Aįor each integer B, do Multiple Actions - Runs a loop for # - # times, and remembers how many times it has looped as Integer Bįor each integer Variable, do Multiple Actions - Runs a loop for # - # times, and remembers how many times it has looped as Variableįor each integer A, do Action - Runs a loop for # - # times, and remembers how many times it has looped as Integer Aįor each integer B, do Action - Runs a loop for # - # times, and remembers how many times it has looped as Integer Bįor each integer Variable, do Action - Runs a loop for # - # times, and remembers how many times it has looped as Variable If/Then/Else, Multiple Functions - If conditions = Values, then do Actions, else do Actions Skip Remaining Actions - Skips all remaining actions in the current trigger Set Variable - Sets a variable of your choice to a value of your choice Wait for Sounds - Waits until a certain sound plays Wait For Condition - Waits until a certain preset condition comes true Wait (Gametime) - Waits a time (Gametime) Some parts of it is missing, please post your reply and I will add it to the list.
